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NAMESDL_SetCursor - Set the currently active mouse cursor.SYNOPSIS#include "SDL.h"void SDL_SetCursor(SDL_Cursor *cursor); DESCRIPTIONSets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display.SEE ALSOSDL_GetCursor, SDL_CreateCursor, SDL_ShowCursor
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