SDL_SetVideoMode - Set up a video mode with the specified width,
    height and bits-per-pixel.
#include "SDL.h"
SDL_Surface *SDL_SetVideoMode(int width,
    int height, int bpp, Uint32 flags);
Set up a video mode with the specified width, height and
    bits-per-pixel.
If bpp is 0, it is treated as the current display bits per
    pixel.
The flags parameter is the same as the flags field
    of the SDL_Surface structure. OR'd combinations of the
    following values are valid.
  - SDL_SWSURFACE
 
  - Create the video surface in system memory
 
  - SDL_HWSURFACE
 
  - Create the video surface in video memory
 
  - SDL_ASYNCBLIT
 
  - Enables the use of asynchronous updates of the display surface. This will
      usually slow down blitting on single CPU machines, but may provide a speed
      increase on SMP systems.
 
  - SDL_ANYFORMAT
 
  - Normally, if a video surface of the requested bits-per-pixel (bpp)
      is not available, SDL will emulate one with a shadow surface. Passing
      SDL_ANYFORMAT prevents this and causes SDL to use the video
      surface, regardless of its pixel depth.
 
  - SDL_HWPALETTE
 
  - Give SDL exclusive palette access. Without this flag you may not always
      get the the colors you request with SDL_SetColors or
      SDL_SetPalette.
 
  - SDL_DOUBLEBUF
 
  - Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
      SDL_Flip will flip the buffers and update the screen.
      All drawing will take place on the surface that is not displayed at the
      moment. If double buffering could not be enabled then SDL_Flip will
      just perform a SDL_UpdateRect on the entire
    screen.
 
  - SDL_FULLSCREEN
 
  - SDL will attempt to use a fullscreen mode. If a hardware resolution change
      is not possible (for whatever reason), the next higher resolution will be
      used and the display window centered on a black background.
 
  - SDL_OPENGL
 
  - Create an OpenGL rendering context. You should have previously set OpenGL
      video attributes with SDL_GL_SetAttribute.
 
  - SDL_OPENGLBLIT
 
  - Create an OpenGL rendering context, like above, but allow normal blitting
      operations. The screen (2D) surface may have an alpha channel, and
      SDL_UpdateRects must be used for updating changes to
      the screen surface.
 
  - SDL_RESIZABLE
 
  - Create a resizable window. When the window is resized by the user a
      SDL_VIDEORESIZE event is generated and
      SDL_SetVideoMode can be called again with the new size.
 
  - SDL_NOFRAME
 
  - If possible, SDL_NOFRAME causes SDL to create a window with no
      title bar or frame decoration. Fullscreen modes automatically have this
      flag set.
 
Note:
Whatever flags SDL_SetVideoMode could satisfy are
    set in the flags member of the returned surface.
 
Note:
The bpp parameter is the number of bits per pixel, so a
    bpp of 24 uses the packed representation of 3 bytes/pixel. For the
    more common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both
    15 and 16 will request a 2 bytes/pixel mode, but different pixel
  formats.
 
The framebuffer surface, or NULL if it fails. The surface
    returned is freed by SDL_Quit() and should nt be freed by the caller.
SDL_LockSurface,
    SDL_SetColors, SDL_Flip,
    SDL_Surface