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NAMETemplate::Mustache - Drawing Mustaches on Perl for fun and profit VERSIONversion 1.4.0 SYNOPSIS use Template::Mustache;
# one-shot rendering
print Template::Mustache->render(
"Hello {{planet}}",
);
# compile and re-use template
my $mustache = Template::Mustache->new(
template => "Hello {{planet}}",
);
print $mustache->render( { planet => "World!" } );
DESCRIPTIONTemplate::Mustache is an implementation of the fabulous Mustache <https://mustache.github.io/> templating language for Perl. This version of Template::Mustache conforms to v1.1.3 of the Mustache specs <https://github.com/mustache/spec>. Templates can be compiled and rendered on the spot via the use of "render" called as a class method. print Template::Mustache->render(
"Hello {{planet}}",
);
If you are considering re-using the same template many times, it's recommended to create a "Template::Mustache" object instead, which will compile the template only once, and allow to render it with different contexts. my $mustache = Template::Mustache->new(
template => "Hello {{planet}}",
);
print $mustache->render( { planet => "World!" } );
METHODSnew( %arguments ) my $mustache = Template::Mustache->new(
template => "Hello {{planet}}",
delimiters => [ qw/ ! ! / ],
);
Constructor. arguments
render( $context )print $mustache->render( $context ); Returns the rendered template, given the optionally provided context. Uses the object's "context attribute" if not provided. Context as a hashref Template::Mustache->render( 'Hello {{ thing }}', { thing => 'World!' } );
If the value is a coderef, it will be invoked to generate the value to be inserted in the template. Template::Mustache->render(
'it is {{ time }}',
{ time => sub { scalar localtime } }
);
If you want the value returned by the coderef to be interpolated as a Mustache template, a helper function is passed as the last argument to the coderef. Template::Mustache->render(
'hello {{ place }}',
{
place => sub { pop->('{{ planet }}') },
planet => 'World',
}
);
The two previous interpolations work both for "{{variable}}" definitions, but also for "{{#section}}"s. print Template::Mustache->render(
'I am {{#obfuscated}}resu{{/obfuscated}}',
{
obfuscated => sub { pop->('{{'.reverse(shift).'}}') },
user => '({{logged_in_as}})',
logged_in_as => 'Sam',
}
); # => 'I am (Sam)'
as an arrayref Template::Mustache->render( 'Hello {{ 1 }}', [ 'Earth', 'World!' ] );
# => 'Hello World!
as an object my $object = Something->new( ... );
Template::Mustache->render( 'Hello {{ thing }}', $object ); # thing resolves to $object->thing
as a scalar Template::Mustache->render( 'Hello {{ . }}', 'World!' );
no context If no context is provided, it will default to the mustache object itself. Which allows for definining templates as subclasses of Template::Mustache. package My::Template;
use Moo;
extends 'Template::Mustache';
sub template { 'Hello {{ planet }}!' }
sub planet { 'World' }
# later on
My::Template->new->render; # => Hello World!
multi-level variable If the variable to be rendered is multi-level (e.g., "foo.bar"), it is resolved recursively on the context. # $foo->bar returns `{ baz => [ 'quux' ] }`
Template::Mustache->render( '{{ bar.baz.0 }}', $foo ); # => 'quux'
render( $template, $context, $partials ) print Template::Mustache->render( $template, $context, $partials );
# equivalent to
Template::Mustache->new->(
template => $template, partials => $partials
)->render( $context );
If invoked as a class method, "render" takes in the mustache template, and an optional context and set of partials. To pass in partials without a context, set the context to "undef". print Template::Mustache->render( $template, undef, $partials ); template( $template )Accessor to the "template" attribute. template_path( $path )Accessor to the "template_path" attribute. If this attribute is set, the template will be set to the content of the provided file (if $path is a directory, the file is assumed to be the "Mustache.mustache" file local to that directory). partials_path( $path )Accessor the "partials_path" attribute. If partials were not given as part of the object construction, when encountered partials will be attempted to be read from that directory. The filename for a partial is its name with ".mustache" appended to it. If "template_path" is defined, "partials_path" defaults to it. context( $context )Accessor to the "context" attribute. delimiters( [ $opening_tag, $closing_tag ] )Accessor to the "delimiters" attribute. parsedmy $tree = $mustache->parsed; Returns the Template::Mustache::Token::Template object representing the parsed template. parserReturns the instance of Template::Mustache::Parser used by the object. partials( { partial_name => $partial, ... } ) my $mustache = Template::Mustache->new(
template => "{{> this }}",
partials => { this => 'partials rock!' },
);
print $mustache->render; # => partials rock!
Add partial templates to the object. Partial values can be strings holding Mustache templates; A coderef can also be set instead of a hashref. In that case, partial templates will be generated by invoking that sub with the name of the partial as its argument. my $mustache = Template::Mustache->new(
template => "{{> this }} and {{> that }}",
partials => sub { "a little bit of " . shift }
);
CONSTANTS$GRAMMARprint $Template::Mustache::GRAMMAR; The Parse::RecDescent grammar used to parse Mustache templates. Interpolation of numbers and HTML entitiesBy default and as ddictated by its specs, Mustache format numbers into their canonical form. print Template::Mustache->render("{{.}}", "00.120" ); # prints '0.12'
If you rather want a value to be printed as-is, pass it as a reference. print Template::Mustache->render("{{.}}", \"00.120" ); # prints '00.120'
Ditto for HTML entities: my $value = "<stuff>";
Template::Mustache->render("{{.}}", $value ); # "<stuff>"
Template::Mustache->render("{{.}}", \$value ); # "<stuff>"
SEE ALSO
AUTHORS
COPYRIGHT AND LICENSEThis software is copyright (c) 2022, 2021, 2019, 2018, 2017, 2016, 2015, 2011 by Pieter van de Bruggen. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.
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