XS::Object::Magic - Opaque, extensible XS pointer backed objects using
"sv_magic"
package MyObject;
use XS::Object::Magic;
sub new {
my $class = shift;
# create any object representation you like
my $self = bless {}, $class;
$self->build_struct;
return $self;
}
# or using Moose
package MyObject;
use Moose;
sub BUILD {
shift->build_struct;
}
# then in XS
MODULE = MyObject PACKAGE = MyObject
void build_struct (SV *self)
PREINIT:
my_struct_t *thingy;
CODE:
thingy = create_whatever();
/* note that we dereference self first. This
* can be done using an XS typemap of course */
xs_object_magic_attach_struct(aTHX_ SvRV(self), thingy);
void foo (SV *self)
PREINIT:
my_struct_t *thingy;
INIT:
thingy = xs_object_magic_get_struct_rv(aTHX_ self);
CODE:
my_struct_foo(thingy); /* delegate to C api */
/* using typemap */
void foo (my_struct_t *thingy)
CODE:
my_struct_foo(thingy);
/* or better yet */
PREFIX = my_struct_
void
my_struct_foo (thingy)
my_struct_t *thingy;
/* don't forget a destructor */
void
DESTROY (my_struct_t *thingy)
CODE:
Safefree(thingy);
/* note that xs_object_magic_get_struct() will
* still return a pointe which is now invalid */
This way of associating structs with Perl space objects is designed to supersede
Perl's builtin "T_PTROBJ" with something
that is designed to be:
- Extensible
- The association of the pointer using
"sv_magicext" can be done on any data
type, so you can associate C structs with any representation type.
This means that you can add pointers to any object (hand
coded, Moose or otherwise), while still having instance data in regular
hashes.
- Opaque
- The C pointer is neither visible nor modifiable from Perl space.
This prevents accidental corruption which could lead to
segfaults using "T_PTROBJ" (e.g.
"$$ptr_obj = 0").
- void *xs_object_magic_get_struct_rv(aTHX_ SV *sv)
- When called on the object reference it will check that the
"sv" is a reference, dereference it and
return the associated pointer using
"xs_object_magic_get_struct".
Basically the same as
"xs_object_magic_get_struct(aTHX_
SvRV(sv)" but croaks if no magic was found.
Note that storing a "NULL"
pointer will not cause an error.
- void *xs_object_magic_get_struct(aTHX_ SV *sv)
- Fetches the pointer associated with
"sv".
Returns "NULL" if no pointer
is found. There is no way to distinguish this from having a
"NULL" pointer.
- MAGIC *xs_object_magic_get_mg (aTHX_ SV *sv)
- Fetches the appropriate "MAGIC" entry
for the struct pointer storage from
"sv".
This lets you manipulate
"mg-"mg_ptr> if you need to.
- void xs_object_magic_attach_struct(aTHX_ SV *sv, void *ptr)
- Associates "ptr" with
"sv" by adding a magic entry to
"sv".
- SV *xs_object_magic_create(aTHX_ void *ptr, HV *stash)
- Convenience function that creates a hash object blessed to
"stash" and associates it with
"ptr".
Can be used to easily create a constructor:
SV *
new(char *class)
CODE:
RETVAL = xs_object_magic_create(
(void *)test_new(),
gv_stashpv(class, 0)
);
OUTPUT: RETVAL
- int xs_object_magic_has_struct(aTHX_ SV *sv)
- Returns 1 if the SV has XS::Object::Magic magic, 0 otherwise.
- int xs_object_magic_has_struct_rv(aTHX_ SV *self)
- Returns 1 if the SV references an SV that has XS::Object::Magic magic, 0
otherwise.
This lets you write a quick predicate method, like:
void
my_struct_has_struct (self)
SV *self;
PPCODE:
EXTEND(SP, 1);
if(xs_object_magic_has_struct_rv(aTHX_ self))
PUSHs(&PL_sv_yes);
else
PUSHs(&PL_sv_no);
Then you can check for the existence of your struct from the
Perl side:
if( $object->has_struct ) { ... }
- int xs_object_magic_detach_struct(aTHX_ SV *sv, void *ptr)
- Removes the XS::Object::Magic magic with attached pointer
"ptr" from the given SV. Returns the
number of elements removed if something is removed, 0 otherwise.
Supplying NULL as "ptr" will
result in all XS::Object::Magic magic being removed.
- int xs_object_magic_detach_struct_rv(aTHX_ SV *self, void *ptr)
- Likes "xs_object_magic_detach_struct",
but takes a reference to the magic-containing SV instead of the SV itself.
The reference to the SV is typically $self.
Returns 0 if the SV is not a reference, otherwise returns
whatever
"xs_object_magic_detach_struct"
returns.
"ptr" is passwd to
xs_object_magic_detach_struct unmodified.
The included typemap provides a "T_PTROBJ_MG"
entry which only supports the "INPUT"
conversion.
This typemap entry lets you declare methods that are invoked
directly on the associated pointer. In your own typemap add an entry:
TYPEMAP
my_pointer_t * T_PTROBJ_MG
and then you can use
"my_pointer_t" as the argument type of the
invocant:
I32
method (self)
my_pointer_t *self;
CODE:
...
Note that there is no "OUTPUT"
conversion. In order to return your object you need to use
ST(0) or some other means of getting the
invocant.
Bugs may be submitted through the RT bug tracker
<https://rt.cpan.org/Public/Dist/Display.html?Name=XS-Object-Magic> (or
bug-XS-Object-Magic@rt.cpan.org
<mailto:bug-XS-Object-Magic@rt.cpan.org>).
יובל קוג'מן
(Yuval Kogman) <nothingmuch@woobling.org>
- Florian Ragwitz <rafl@debian.org>
- Jonathan Rockway <jon@jrock.us>
- Karen Etheridge <ether@cpan.org>
- Emmanuel Rodriguez <emmanuel.rodriguez@gmail.com>
- Jeremiah C. Foster <jeremiah@jeremiahfoster.com>
This software is copyright (c) 2009 by יובל
קוג'מן (Yuval Kogman).
This is free software; you can redistribute it and/or modify it
under the same terms as the Perl 5 programming language system itself.