al_build_shader - Allegro 5 API
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#include <allegro5/allegro.h>
bool al_build_shader(ALLEGRO_SHADER *shader)
This is required before the shader can be used with al_use_shader(3). It should
be called after successfully attaching the pixel and/or vertex shaders with
al_attach_shader_source(3) or al_attach_shader_source_file(3).
Returns true on success and false on error, in which case the
error log is updated. The error log can be retrieved with
al_get_shader_log(3).
Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE
flag, then you must specify both a pixel and a vertex shader sources for
anything to be rendered.
al_use_shader(3), al_get_shader_log(3)