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al_get_default_shader_source(3) |
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al_get_default_shader_source(3) |
al_get_default_shader_source - Allegro 5 API
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#include <allegro5/allegro.h>
char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
ALLEGRO_SHADER_TYPE type)
Returns a string containing the source code to Allegro’s default vertex
or pixel shader appropriate for the passed platform. The ALLEGRO_SHADER_AUTO
value means GLSL is used if OpenGL is being used otherwise HLSL.
ALLEGRO_SHADER_AUTO requires that there is a current display set on the
calling thread. This function can return NULL if Allegro was built without
support for shaders of the selected platform.
al_attach_shader_source(3)
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