al_is_compatible_bitmap - Allegro 5 API
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#include <allegro5/allegro.h>
bool al_is_compatible_bitmap(ALLEGRO_BITMAP *bitmap)
D3D and OpenGL allow sharing a texture in a way so it can be used for multiple
windows. Each ALLEGRO_BITMAP(3) created with al_create_bitmap(3) however is
usually tied to a single ALLEGRO_DISPLAY. This function can be used to know if
the bitmap is compatible with the given display, even if it is a different
display to the one it was created with. It returns true if the bitmap is
compatible (things like a cached texture version can be used) and false
otherwise (blitting in the current display will be slow).
The only time this function is useful is if you are using multiple
windows and need accelerated blitting of the same bitmaps to both.
Returns true if the bitmap is compatible with the current display,
false otherwise. If there is no current display, false is returned.