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NAMEbuild_3dbox - Generate a 3D cube modelSYNOPSISvidbuild_3dbox( float:width, float:height, float:depth ) build_3dbox( ) build_3dbox( float:width, float:height, float:depth, int:nmaps ) build_3dbox( ) build_3dbox( float:width, float:height, float:depth, int:nmaps, bool:split ) DESCRIPTIONThis builds a mesh and binds to a new 3d model that is then finalized. The typical use is for things like skyboxes and debug geometry. The mesh values will range from -(width/2)..+(width/2), -(height/2)..+(height/2), -(depth/2)..+(depth/2). Optionally, the model will have nmaps texturing slots allocated to it. If the split argument is provided and set to true, the model will be split into one submesh for each side, with each submesh consuming nmaps textures.NOTES
SEE ALSO:build_3dplane(3)
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