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NAMEbuild_3dplane - Build a model comprised of a tesselated plane.SYNOPSISVID or BADIDbuild_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t ) build_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t, int:nmaps=1 ) build_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t, int:nmaps, bool:vert=false ) DESCRIPTIONThis function builds a tesselated plane mesh and attaches to a 3D model that gets marked as completed and consumes nmaps texture slots from the frameset of the model. Depending on if vert is set or not, the plane will either be horizontal or vertical. If the plane is horizontal, the vertices will range from (xyz) min_s,base,min_t to max_s,base,max_t with step_s and step_t controlling the step size (must be smaller than the max-min for each axis). If vert is set, the vertices will range from (xyz) min_s,min_t,base to max_s,max_t,base.
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