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build_3dplane(3) Arcan Lua API build_3dplane(3)

build_3dplane - Build a model comprised of a tesselated plane.

VID or BADID
build_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t )
build_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t, int:nmaps=1 )
build_3dplane( float:min_s, float:min_t, float:max_s, float:max_t, float:base, float:step_s, float:step_t, int:nmaps, bool:vert=false )

This function builds a tesselated plane mesh and attaches to a 3D model that gets marked as completed and consumes nmaps texture slots from the frameset of the model. Depending on if vert is set or not, the plane will either be horizontal or vertical. If the plane is horizontal, the vertices will range from (xyz) min_s,base,min_t to max_s,base,max_t with step_s and step_t controlling the step size (must be smaller than the max-min for each axis). If vert is set, the vertices will range from (xyz) min_s,min_t,base to max_s,max_t,base.

June 2022 3d

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