|
NAMEbuild_pointcloud - Create a 3D object that is comprised of a cloud of points.SYNOPSISvidbuild_pointcloud( pointcount, nmaps ) DESCRIPTIONEvenly distribute pointcount points in a bounding volume from -1,-1,-1 to 1,1,1. This is primarily intended to be manipulated with a vertex shader and a possible lookup texture.SEE ALSO:
Visit the GSP FreeBSD Man Page Interface. |