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NAMEcamtag_model - Define a camera for the 3D processing of a rendertargetSYNOPSIScamtag_model( vid:dst )camtag_model( ) camtag_model( vid:dst, numbtl:projection ) camtag_model( ) camtag_model( vid:dst, float:near ) camtag_model( ) camtag_model( vid:dst, float:near, float:far ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov, float:aspect ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov, float:aspect, bool:front ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov, float:aspect, bool:front, bool:back ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov, float:aspect, bool:front, bool:back, float:linew ) camtag_model( ) camtag_model( vid:dst, float:near, float:far, float:fov, float:aspect, bool:front, bool:back, float:linew, vid:tgt ) DESCRIPTIONThis function is used to provide a rendertarget with a camera, enabling the 3D processing part of the pipeline. The object that is used as dst will be converted into a camera- type, and it is from the perspective of this object that the 3D scene will be processed. The destination rendertarget is either the primary attachment of the object used for dst , or, if the long-form argument is used, a specific rendertarget via tgt . The camera parameters are tuned using near , far , and aspect which are used to compute the projection matrix that will be activated. The boolean toggles front and back determines which sides of the model primitives that will be drawn. Setting the linew argument to something larger than 0 will enable wireframe drawing mode for the camera and disable normal processing. the argument form providing projection will replace the current projection matrix of the camera with that of the table.SEE ALSO:video_3dorder(3)
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