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NAMEcdk_display - Curses Development Kit Display Capabilities.SYNOPSISCdk has a number of pre-defined display types. The following are outlined in this manual page:
DESCRIPTIONCdk has special formatting commands which can be included in any string which add highlights, justification, or even colors to a basic string. These attributes, once set, remain in effect until changed explicitly, or until the end of the string.This manual page outlines and demonstrates how they work. How To Use ColorsCdk has the capability to display colors in almost every string type displayed in a Cdk widget.Normally the color pairs are accessed via the COLOR_PAIR macro. You can still do this, but creating a string with multiple colors is tedious. That is why the color commands were created. Use initCDKColor to create up to 64 color pairs which you can refer to by number in strings. The color settings are stored directly in the string. When the widget is created or activated, the string is converted to take advantage of any color commands in the string.
The following example demonstrates the use of the color commands.
---------------------------------------- How To Use Different Character AttributesCdk also provides attribute commands which allow different character attributes to be displayed in a Cdk widget. To use a character attribute the format command is </X> where X is one of several command characters. To turn a attribute off use the command <!X>. The following table outlines the command characters:
The following example demonstrates the use of character display attributes.
Note that color commands and format commands can be mixed inside the same format marker. The above example underlines the label marker, which also sets color pair number 2. How To Justify StringsJustification commands can left justify, right justify, or center a string of text. To use a justification format in a string the command <X> is used. The following table lists the format commands:
The following example demonstrates how to use the justification
commands in a Cdk widget.
#include <cdk/cdk.h> void main() { CDKSCREEN *cdkscreen; CDKLABEL *demo; char *mesg[5]; cdkscreen = initCDKScreen (NULL); /* Start CDK Colors */ initCDKColor(); /* Set the labels up. */ mesg[0] = "<R></B/31>This line should have a yellow foreground and a blue background.<!31>"; mesg[1] = "</U/05>This line should have a white foreground and a blue background.<!05>"; mesg[2] = "<B=+>This is a bullet."; mesg[3] = "<I=10>This is indented 10 characters."; mesg[4] = "<C>This line should be set to whatever the screen default is."; /* Declare the labels. */ demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE); /* Draw the label */ drawCDKLabel (demo, TRUE); waitCDKLabel (demo, ' '); /* Clean up */ destroyCDKLabel (demo); destroyCDKScreen (cdkscreen); endCDK(); exit (0); } ---------------------------------------- The bullet format command can take either a single character or a string. The bullet in the above example would look like + This is a bullet.
but if we were to use the following command instead
<B=***>This is a bullet.
it would look like
*** This is a bullet.
A format command must be at the beginning of the string. How To Use Special Drawing CharactersCdk has a set of special drawing characters which can be inserted into any ASCII file. In order to use a special character the format command <#XXX> is used. The following table lists all of the special character commands available.
The character formats can be repeated using an optional numeric repeat value. To repeat a character add the repeat count within parentheses to the end of the character format. The following example draws 10 horizontal-line characters: <#HL(10)> The following example draws a box within a label window:
#include <cdk/cdk.h> void main() { /* Declare variables. */ CDKSCREEN *cdkscreen; CDKLABEL *demo; char *mesg[4]; cdkscreen = initCDKScreen (NULL); /* Start CDK Colors */ initCDKColor(); /* Set the labels up. */ mesg[0] = "<C><#UL><#HL(26)><#UR>"; mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>"; mesg[2] = "<C><#LL><#HL(26)><#LR>"; mesg[3] = "<C>While this is not."; /* Declare the labels. */ demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE); /* Is the label NULL??? */ if (demo == (CDKLABEL *)NULL) { /* Clean up the memory. */ destroyCDKScreen (cdkscreen); /* End curses... */ endCDK(); /* Spit out a message. */ printf ("Oops. Can't seem to create the label. Is the window too small?\n"); exit (1); } /* Draw the CDK screen. */ refreshCDKScreen (cdkscreen); waitCDKLabel (demo, ' '); /* Clean up */ destroyCDKLabel (demo); destroyCDKScreen (cdkscreen); endCDK(); exit (0); } ---------------------------------------- Notice that drawn text can also be justified. Edit/Display Type Codes (EDisplayType)
SEE ALSOcdk(3), cdk_binding(3), cdk_screen(3) Visit the GSP FreeBSD Man Page Interface. |