create_blender_table - Emulates truecolor blender effects in paletted modes.
Allegro game programming library.
#include <allegro.h>
void create_blender_table(COLOR_MAP *table, const PALETTE
pal, void (*callback)(int pos));
Fills the specified color mapping table with lookup data for doing a paletted
equivalent of whatever truecolor blender mode is currently selected. After
calling set_trans_blender(), set_blender_mode(), or any of the other truecolor
blender mode routines, you can use this function to create an 8-bit mapping
table that will have the same results as whatever 24-bit blending mode you
have enabled.
color_map(3), create_light_table(3), create_trans_table(3),
create_color_table(3), draw_trans_sprite(3),
draw_lit_sprite(3), draw_gouraud_sprite(3),
set_trans_blender(3), set_blender_mode(3)