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delete_shader(3) |
Arcan Lua API |
delete_shader(3) |
delete_shader - Deallocate the resources tied to a shid
nil
delete_shader( shid )
Though shaders themselves doesn't cost much in terms of dynamic resources
(kilobytes of data), over time uniform groups and similar side features may
eventually saturate some resources. For this purpose, delete_shader can be
used to discard shader related resources. Using this on a shid that is
already bound will cause owning objects to fall back to the default ones.
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