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NAMEdestroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.SYNOPSIS#include <allegro.h>void destroy_compiled_sprite(COMPILED_SPRITE *sprite); DESCRIPTIONDestroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.SEE ALSOget_compiled_sprite(3)
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