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NAMEdestroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.SYNOPSIS#include <allegro.h>void destroy_rle_sprite(RLE_SPRITE *sprite); DESCRIPTIONDestroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.SEE ALSOget_rle_sprite(3)
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