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NAMEdestroy_scene - Deallocates the memory used by a scene. Allegro game programming library.SYNOPSIS#include <allegro.h>void destroy_scene(); DESCRIPTIONDeallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.SEE ALSOcreate_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)
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