do_circle - Calculates all the points in a circle. Allegro game programming
library.
#include <allegro.h>
void do_circle(BITMAP *bmp, int x, int y, int radius, int
d, void (*proc)(BITMAP *bmp, int x, int y, int d));
Calculates all the points in a circle around point (x, y) with radius r, calling
the supplied function for each one. This will be passed a copy of the bmp
parameter, the x and y position, and a copy of the d parameter, so it is
suitable for use with putpixel(). Example:
void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
{
...
}
do_circle(screen, SCREEN_W/2, SCREEN_H/2,
SCREEN_H/16, flame_color,
draw_explosion_ring);
do_ellipse(3), do_arc(3), do_line(3), circle(3),
circlefill(3)