draw_compiled_sprite - Draws a compiled sprite. Allegro game programming
library.
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE
*sprite, int x, int y);
Draws a compiled sprite onto a bitmap at the specified position. The sprite must
have been compiled for the correct type of bitmap (linear or planar). This
function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a
neat trick is to set up a work surface (memory bitmap, mode-X virtual
screen, or whatever) a bit bigger than you really need, and use the middle
of it as your screen. That way you can draw slightly off the edge without
any trouble...
get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3),
bitmap_mask_color(3)