draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game programming
library.
#include <allegro.h>
void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE
*sprite, int x, y, color);
Tinted version of draw_rle_sprite(). See the description of draw_lit_sprite().
This must only be used after you have set up the color mapping table (for
256-color modes) or blender functions (for truecolor modes). Example:
/* Some one time initialisation code. */
COLOR_MAP global_light_table;
create_light_table(&global_trans_table, my_palette,
10, 10, 60, NULL);
...
if (get_color_depth() == 8)
color_map = &global_light_table;
else
set_trans_blender(40, 40, 255, 255);
/* Lit the cape with a blueish light. */
draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);
draw_rle_sprite(3), draw_trans_rle_sprite(3),
draw_lit_sprite(3), color_map(3), set_trans_blender(3),
bitmap_mask_color(3)