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ex3buf(3) |
Allegro manual |
ex3buf(3) |
ex3buf - Mode-X triple buffering and retrace interrupt simulation. Allegro game
programming library.
#include <allegro.h>
Example ex3buf
This program demonstrates the use of triple buffering. Several triangles are
displayed rotating and bouncing on the screen until you press a key. Note that
on some platforms you can't get real hardware triple buffering. The Allegro
code remains the same, but most likely the graphic driver will emulate it.
Unfortunately, in these cases you can't expect the animation to be completely
smooth and flicker free.
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
acquire_bitmap(3), allegro_error(3), allegro_init(3),
allegro_message(3), clear_bitmap(3), clear_keybuf(3),
create_video_bitmap(3), desktop_palette(3),
destroy_bitmap(3), enable_triple_buffer(3), fixcos(3),
fixed(3), fixmul(3), fixsin(3), fixtoi(3),
font(3), gfx_capabilities(3), install_keyboard(3),
install_mouse(3), install_timer(3), itofix(3),
keypressed(3), poll_scroll(3), release_bitmap(3),
request_video_bitmap(3), screen(3), set_gfx_mode(3),
set_palette(3), textout_ex(3), triangle(3),
ustrzcpy(3)
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