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ex3d(3) |
Allegro manual |
ex3d(3) |
ex3d - 3d 'bouncy cubes' demo. Allegro game programming library.
#include <allegro.h>
Example ex3d
This program demonstrates how to use the 3d matrix functions. It isn't a very
elegant or efficient piece of code, but it does show the stuff in action. It
is left to the reader as an exercise to design a proper model structure and
rendering pipeline: after all, the best way to do that sort of stuff varies
hugely from one game to another.
The example first shows a screen resolution selection dialog.
Then, a number of bouncing 3d cubes are animated. Pressing a key modifies
the rendering of the cubes, which can be wireframe, the more complex
transparent perspective correct texture mapped version, and many other.
BITMAP(3), COLOR_MAP(3), END_OF_MAIN(3), MATRIX(3),
PALETTE(3), POLYTYPE_ATEX(3), POLYTYPE_ATEX_LIT(3),
POLYTYPE_ATEX_MASK(3), POLYTYPE_ATEX_MASK_LIT(3),
POLYTYPE_ATEX_MASK_TRANS(3), POLYTYPE_ATEX_TRANS(3),
POLYTYPE_FLAT(3), POLYTYPE_GCOL(3), POLYTYPE_GRGB(3),
POLYTYPE_PTEX(3), POLYTYPE_PTEX_LIT(3),
POLYTYPE_PTEX_MASK(3), POLYTYPE_PTEX_MASK_LIT(3),
POLYTYPE_PTEX_MASK_TRANS(3), POLYTYPE_PTEX_TRANS(3),
RGB(3), RGB_MAP(3), SCREEN_H(3), SCREEN_W(3),
V3D(3), allegro_error(3), allegro_exit(3),
allegro_init(3), allegro_message(3), apply_matrix(3),
bitmap_color_depth(3), bitmap_mask_color(3), blit(3),
clear_bitmap(3), clear_to_color(3), color_map(3),
create_bitmap(3), create_light_table(3),
create_rgb_table(3), create_trans_table(3),
desktop_palette(3), destroy_bitmap(3), fixed(3),
fixtoi(3), font(3), get_transformation_matrix(3),
gfx_mode_select_ex(3), install_keyboard(3),
install_mouse(3), install_timer(3), itofix(3),
key(3), keypressed(3), line(3), palette_color(3),
persp_project(3), polygon_z_normal(3), quad3d(3),
readkey(3), rect(3), retrace_count(3), rgb_map(3),
screen(3), set_color_depth(3), set_gfx_mode(3),
set_palette(3), set_projection_viewport(3),
set_trans_blender(3), textout_ex(3), textprintf_ex(3),
vsync(3)
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