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exblend(3) |
Allegro manual |
exblend(3) |
exblend - Using translucency in truecolor modes. Allegro game programming
library.
#include <allegro.h>
Example exblend
This program demonstrates how to use the translucency functions in truecolor
video modes. Two image files are loaded from disk and displayed moving slowly
around the screen. One of the images will be tinted to different colors. The
other image will be faded out with a varying alpha strength, and drawn on top
of the other image.
BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3),
SCREEN_W(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), circle(3),
clear_bitmap(3), clear_keybuf(3), create_bitmap(3),
destroy_bitmap(3), draw_lit_sprite(3),
draw_trans_sprite(3), fixcos(3), fixsin(3),
fixtoi(3), font(3), install_keyboard(3),
install_timer(3), itofix(3), keypressed(3),
load_bitmap(3), makecol(3), replace_filename(3),
retrace_count(3), screen(3), set_color_conversion(3),
set_color_depth(3), set_gfx_mode(3),
set_trans_blender(3), textprintf_ex(3), vsync(3)
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