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excamera(3) |
Allegro manual |
excamera(3) |
excamera - Viewing a 3d world from an arbitrary camera position. Allegro game
programming library.
#include <allegro.h>
Example excamera
This program demonstrates how to use the get_camera_matrix() function to view a
3d world from any position and angle. The example draws a checkered floor
through a viewport region on the screen. You can use the keyboard to move
around the camera or modify the size of the viewport. The keys that can be
used with this example are displayed between brackets at the top of the
screen.
BITMAP(3), END_OF_MAIN(3), MATRIX_f(3),
POLYTYPE_FLAT(3), SCREEN_H(3), SCREEN_W(3),
V3D_f(3), allegro_error(3), allegro_init(3),
allegro_message(3), apply_matrix_f(3), blit(3),
clear_to_color(3), clip3d_f(3), create_bitmap(3),
desktop_palette(3), destroy_bitmap(3), font(3),
get_camera_matrix_f(3), get_vector_rotation_matrix_f(3),
install_int_ex(3), install_keyboard(3), install_timer(3),
key(3), key_shifts(3), makecol(3),
persp_project_f(3), poll_keyboard(3), polygon(3),
polygon3d_f(3), rect(3), screen(3),
set_clip_rect(3), set_gfx_mode(3), set_palette(3),
set_projection_viewport(3), textprintf_ex(3), vsync(3)
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