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excustom(3) |
Allegro manual |
excustom(3) |
excustom - Creating custom GUI objects. Allegro game programming library.
#include <allegro.h>
Example excustom
A follow up of the exgui.c example showing how to customise the default Allegro
framework. In this case a dialog procedure animates a graphical clock without
disrupting other GUI dialogs. A more simple option shows how to dynamically
change the font used by all GUI elements.
BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3),
FONT(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), circle(3),
circlefill(3), clear_to_color(3), create_bitmap(3),
d_button_proc(3), d_check_proc(3), d_clear_proc(3),
d_edit_proc(3), desktop_palette(3), destroy_bitmap(3),
do_dialog(3), fixcos(3), fixed(3), fixmul(3),
fixsin(3), fixtoi(3), font(3),
install_keyboard(3), install_mouse(3), install_timer(3),
itofix(3), key(3), line(3), load_datafile(3),
makecol(3), object_message(3), replace_filename(3),
screen(3), set_gfx_mode(3), set_palette(3),
unload_datafile(3)
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