|
|
| |
exdbuf(3) |
Allegro manual |
exdbuf(3) |
exdbuf - How to use double buffering to avoid flicker. Allegro game programming
library.
#include <allegro.h>
Example exdbuf
This program demonstrates the use of double buffering. It moves a circle across
the screen, first just erasing and redrawing directly to the screen, then with
a double buffer.
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
acquire_screen(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), circlefill(3),
clear_keybuf(3), clear_to_color(3), create_bitmap(3),
desktop_palette(3), destroy_bitmap(3), font(3),
install_keyboard(3), install_timer(3), keypressed(3),
makecol(3), release_screen(3), retrace_count(3),
screen(3), set_gfx_mode(3), set_palette(3),
textprintf_ex(3)
Visit the GSP FreeBSD Man Page Interface. Output converted with ManDoc. |