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exgui(3) |
Allegro manual |
exgui(3) |
exgui - Using the GUI routines. Allegro game programming library.
#include <allegro.h>
Example exgui
This program demonstrates how to use the GUI routines. From the simple dialog
controls that display a text or a bitmap to more complex multiple choice
selection lists, Allegro provides a framework which can be customised to suit
your needs.
DATAFILE(3), DIALOG(3), END_OF_MAIN(3), MENU(3),
active_menu(3), alert(3), allegro_error(3),
allegro_init(3), allegro_message(3), d_bitmap_proc(3),
d_box_proc(3), d_button_proc(3), d_check_proc(3),
d_clear_proc(3), d_ctext_proc(3), d_edit_proc(3),
d_icon_proc(3), d_keyboard_proc(3), d_list_proc(3),
d_menu_proc(3), d_radio_proc(3), d_rtext_proc(3),
d_shadow_box_proc(3), d_slider_proc(3),
d_text_list_proc(3), d_text_proc(3), d_textbox_proc(3),
d_yield_proc(3), do_dialog(3), gui_bg_color(3),
gui_fg_color(3), gui_mg_color(3), install_keyboard(3),
install_mouse(3), install_timer(3), key(3),
load_datafile(3), makecol(3), position_dialog(3),
replace_filename(3), screen(3), set_dialog_color(3),
set_gfx_mode(3), set_palette(3), unload_datafile(3),
ustrtok(3), ustrzcat(3), ustrzcpy(3), uszprintf(3)
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