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exjoy(3) |
Allegro manual |
exjoy(3) |
exjoy - Detecting, calibrating and using joystick input. Allegro game
programming library.
#include <allegro.h>
Example exjoy
This program uses the Allegro library to detect and read the value of a
joystick. The output of the program is a small target sight on the screen
which you can move. At the same time the program will tell you what you are
doing with the joystick (moving or firing).
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
allegro_error(3), allegro_init(3), allegro_message(3),
blit(3), calibrate_joystick(3),
calibrate_joystick_name(3), circle(3), clear_bitmap(3),
clear_keybuf(3), create_bitmap(3), default_palette(3),
destroy_bitmap(3), drawing_mode(3), font(3),
install_joystick(3), install_keyboard(3), joy(3),
key(3), keypressed(3), num_joysticks(3),
palette_color(3), poll_joystick(3), putpixel(3),
readkey(3), screen(3), set_gfx_mode(3),
set_palette(3), textout_centre_ex(3),
textprintf_centre_ex(3), textprintf_ex(3)
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