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exmem(3) |
Allegro manual |
exmem(3) |
exmem - Drawing onto memory bitmaps and then blitting them to the screen.
Allegro game programming library.
#include <allegro.h>
Example exmem
This program demonstrates the use of memory bitmaps. It creates a small
temporary bitmap in memory, draws some circles onto it, and then blits lots of
copies of it onto the screen.
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
acquire_screen(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), circle(3),
clear_bitmap(3), create_bitmap(3), desktop_palette(3),
destroy_bitmap(3), install_keyboard(3), palette_color(3),
readkey(3), release_screen(3), screen(3),
set_gfx_mode(3), set_palette(3)
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