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exmouse(3) |
Allegro manual |
exmouse(3) |
exmouse - Getting input from the mouse. Allegro game programming library.
#include <allegro.h>
Example exmouse
This program demonstrates how to get mouse input. The first part of the test
retrieves the raw mouse input data and displays it on the screen without using
any mouse cursor. When you press a key the standard arrow-like mouse cursor
appears. You are not restricted to this shape, and a second key press modifies
the cursor to be several concentric colored circles. They are not joined
together, so you can still see bits of what's behind when you move the cursor
over the printed text message.
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
acquire_screen(3), allegro_error(3), allegro_init(3),
allegro_message(3), bitmap_mask_color(3), circle(3),
clear_keybuf(3), clear_to_color(3), create_bitmap(3),
desktop_palette(3), destroy_bitmap(3), font(3),
get_mouse_mickeys(3), install_keyboard(3),
install_mouse(3), install_timer(3), key(3),
keypressed(3), makecol(3), mouse_b(3), mouse_w(3),
mouse_x(3), mouse_y(3), mouse_z(3),
palette_color(3), poll_mouse(3), readkey(3),
release_screen(3), screen(3), set_gfx_mode(3),
set_mouse_sprite(3), set_mouse_sprite_focus(3),
set_palette(3), show_mouse(3), textout_centre_ex(3),
textout_ex(3), textprintf_centre_ex(3), textprintf_ex(3),
textprintf_right_ex(3), vsync(3)
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