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exscale(3) |
Allegro manual |
exscale(3) |
exscale - Loading PCX files and bitmap stretching. Allegro game programming
library.
#include <allegro.h>
Example exscale
This example demonstrates how to use PCX files, palettes and stretch blits. It
loads a PCX file, sets its palette and does some random stretch_blits. Don't
worry - it's VERY slowed down using vsync().
BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3),
SCREEN_W(3), allegro_error(3), allegro_init(3),
allegro_message(3), blit(3), destroy_bitmap(3),
install_keyboard(3), keypressed(3), load_pcx(3),
replace_filename(3), screen(3), set_gfx_mode(3),
set_palette(3), stretch_blit(3), vsync(3)
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