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exscn3d(3) |
Allegro manual |
exscn3d(3) |
exscn3d - Using the 3d scene functions. Allegro game programming library.
#include <allegro.h>
Example exscn3d
This program demonstrates how to use scanline sorting algorithm in Allegro
(create_scene, clear_scene, ... functions). It also provides an example of how
to use the 3D clipping function. The example consists of a flyby through a lot
of rotating 3d cubes.
BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3),
LOCK_FUNCTION(3), LOCK_VARIABLE(3), MATRIX_f(3),
PALETTE(3), POLYTYPE_GCOL(3), SCREEN_H(3),
SCREEN_W(3), V3D_f(3), allegro_error(3),
allegro_exit(3), allegro_init(3), allegro_message(3),
apply_matrix_f(3), bitmap_color_depth(3), blit(3),
clear_bitmap(3), clear_scene(3), clip3d_f(3),
create_bitmap(3), create_scene(3), desktop_palette(3),
destroy_bitmap(3), destroy_scene(3), font(3),
get_rotation_matrix_f(3), get_translation_matrix_f(3),
gfx_mode_select_ex(3), install_int(3),
install_keyboard(3), install_mouse(3), install_timer(3),
key(3), matrix_mul_f(3), palette_color(3),
persp_project_f(3), polygon_z_normal_f(3),
render_scene(3), scene_polygon3d_f(3), screen(3),
set_color_depth(3), set_gfx_mode(3), set_palette(3),
set_projection_viewport(3), textprintf_ex(3)
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