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exstream(3) |
Allegro manual |
exstream(3) |
exstream - Playing audio streams. Allegro game programming library.
#include <allegro.h>
Example exstream
This program shows how to use the audio stream functions to transfer large
blocks of sample data to the sound card. In this case, the sample data is
generated during runtime, and the resulting sound reminds of a car engine when
you are accelerating.
AUDIOSTREAM(3), END_OF_MAIN(3), SCREEN_H(3),
SCREEN_W(3), allegro_error(3), allegro_init(3),
allegro_message(3), clear_to_color(3),
desktop_palette(3), font(3), free_audio_stream_buffer(3),
get_audio_stream_buffer(3), install_keyboard(3),
install_sound(3), install_timer(3), keypressed(3),
makecol(3), play_audio_stream(3), readkey(3),
screen(3), set_display_switch_mode(3), set_gfx_mode(3),
set_palette(3), stop_audio_stream(3),
textprintf_centre_ex(3), voice_start(3), voice_stop(3)
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