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extrans(3) |
Allegro manual |
extrans(3) |
extrans - Lighting and translucency effects. Allegro game programming library.
#include <allegro.h>
Example extrans
This program demonstrates how to use the lighting and translucency functions.
The first part of the example will show a dark screen illuminated by a
spotlight you can move with your mouse. After a key press the example shows
the full bitmap and the spotlight changes to be a reduced version of the
background with 50% of translucency.
The translucency effect is easy to do in all color depths.
However, the lighting effect has to be performed in a different way
depending on whether the screen is in 8bit mode or another color depth. This
is because additive drawing mode uses a different set of routines for
truecolor modes.
BITMAP(3), COLOR_MAP(3), END_OF_MAIN(3), PALETTE(3),
RGB(3), RGB_MAP(3), SCREEN_H(3), SCREEN_W(3),
allegro_error(3), allegro_init(3), allegro_message(3),
bitmap_color_depth(3), blit(3), circlefill(3),
clear_bitmap(3), clear_keybuf(3), color_map(3),
create_bitmap(3), create_bitmap_ex(3),
create_light_table(3), create_rgb_table(3),
create_trans_table(3), destroy_bitmap(3),
draw_trans_sprite(3), drawing_mode(3),
install_keyboard(3), install_mouse(3), install_timer(3),
keypressed(3), load_bitmap(3), mouse_x(3),
mouse_y(3), poll_mouse(3), rectfill(3),
replace_filename(3), rest(3), rgb_map(3),
screen(3), set_alpha_blender(3), set_gfx_mode(3),
set_palette(3), set_trans_blender(3),
set_write_alpha_blender(3), stretch_blit(3)
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