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exzbuf(3) |
Allegro manual |
exzbuf(3) |
exzbuf - Z-buffered polygons demo. Allegro game programming library.
#include <allegro.h>
Example exzbuf
This program demonstrates how to use Z-buffered polygons and floating point 3D
math routines. It also provides a simple way to compute fps (frames per
second) using a timer. After selecting a screen resolution through the
standard GUI dialog, the example shows two 3D cubes rotating and intersecting
each other. Rather than having full polygons incorrectly overlap other
polygons due to per-polygon sorting, each pixel is drawn at the correct depth.
BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3),
LOCK_FUNCTION(3), LOCK_VARIABLE(3), MATRIX_f(3),
PALETTE(3), POLYTYPE_GCOL(3), SCREEN_H(3),
SCREEN_W(3), V3D_f(3), ZBUFFER(3),
allegro_error(3), allegro_exit(3), allegro_init(3),
allegro_message(3), apply_matrix_f(3),
bitmap_color_depth(3), blit(3), clear_bitmap(3),
clear_zbuffer(3), create_bitmap(3), create_zbuffer(3),
desktop_palette(3), destroy_bitmap(3),
destroy_zbuffer(3), font(3),
get_transformation_matrix_f(3), gfx_mode_select_ex(3),
install_int(3), install_keyboard(3), install_mouse(3),
install_timer(3), keypressed(3), palette_color(3),
persp_project_f(3), polygon_z_normal_f(3), quad3d_f(3),
readkey(3), screen(3), set_color_depth(3),
set_gfx_mode(3), set_palette(3), set_palette_range(3),
set_projection_viewport(3), set_zbuffer(3),
textprintf_ex(3), vsync(3)
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