find_datafile_object - Searches a datafile for an object with a name. Allegro
game programming library.
#include <allegro.h>
DATAFILE *find_datafile_object(const DATAFILE *dat, const char
*objectname);
Searches an already loaded datafile for an object with the specified name. In
the name you can use `/' and `#' separators for nested datafile paths.
Example:
char level_name[10];
DATAFILE *dat, *level;
...
uszprintf(level_name, sizeof(buffer),
"LEVEL_%02d", level_number);
level = find_datafile_object(dat, level_name);
if (!level)
abort_on_error("That level doesn't exist!");
Returns a pointer to a single DATAFILE element whose `dat' member points to the
object, or NULL if the object could not be found.
load_datafile(3), load_datafile_object(3)