fli_frame - Stores the current frame number of the animation. Allegro game
programming library.
#include <allegro.h>
extern int fli_frame;
Global variable containing the current frame number in the FLI file. This is
useful for synchronising other events with the animation, for instance you
could check it in a play_fli() callback function and use it to trigger a
sample at a particular point. Example:
while (next_fli_frame(0) == FLI_OK) {
if (fli_frame == 345)
play_sample(trumpet_sound, 255, 128, 1000, 0);
/* Rest some time until next frame... */
}
play_fli(3), play_memory_fli(3), next_fli_frame(3)