free_audio_stream_buffer - Tells the audio stream player new data can be played.
Allegro game programming library.
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
Call this function after get_audio_stream_buffer() returns a non-NULL address,
to indicate that you have loaded a new block of samples to that location and
the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
/* Refill the stream buffer. */
...
free_audio_stream_buffer(buffer);
}
get_audio_stream_buffer(3), exstream(3)