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NAMEget_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.SYNOPSIS#include <allegro.h>void get_rotation_quat(QUAT *q, float x, float y, float z); DESCRIPTIONConstructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).SEE ALSOexquat(3)
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