get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle
and scaling. Allegro game programming library.
#include <allegro.h>
void get_transformation_matrix(MATRIX *m, fixed scale,
fixed xrot, yrot, zrot, x, y, z);
Constructs a transformation matrix which will rotate points around all three
axes by the specified amounts (given in binary, 256 degrees to a circle
format), scale the result by the specified amount (pass 1 for no change of
scale), and then translate to the requested x, y, z position.
apply_matrix(3), get_rotation_matrix(3),
get_scaling_matrix(3), get_translation_matrix(3),
ex3d(3), exstars(3)