get_uformat - Finds out what text encoding format is currently selected. Allegro
game programming library.
#include <allegro.h>
int get_uformat(void);
Finds out what text encoding format is currently selected. This function is
probably useful only if you are writing an Allegro addon dealing with text
strings and you use a different codepath for each possible format. Example:
switch(get_uformat()) {
case U_ASCII:
do_something();
break;
case U_UTF8:
do_something_else();
break;
...
}
Returns the currently selected text encoding format. See the documentation of
set_uformat() for a list of encoding formats.