get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z
rotation matrices with an angle. Allegro game programming library.
#include <allegro.h>
void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed
a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z,
float a);
Constructs a transformation matrix which will rotate points around the specified
x,y,z vector by the specified angle (given in binary, 256 degrees to a circle
format).
apply_matrix(3), get_rotation_matrix(3),
get_align_matrix(3), excamera(3)