|
NAMEget_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game programming library.SYNOPSIS#include <allegro.h>void get_vector_rotation_quat(QUAT *q, float x, y, z, float a); DESCRIPTIONConstructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
Visit the GSP FreeBSD Man Page Interface. |