get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices.
Allegro game programming library.
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
Construct Z axis rotation matrices, storing them in m. When applied to a point,
these matrices will rotate it about the Z axis by the specified angle (given
in binary, 256 degrees to a circle format).
apply_matrix(3), get_rotation_matrix(3),
get_x_rotate_matrix(3), get_y_rotate_matrix(3)