image_set_txcos - Override the default texture coordinates for an object.
nil
image_set_txcos( vid, txco_t )
Some specific effects and tricks (or manually maintaining spritesheets or
similar image packing options) require that texture coordinates are skewed.
This can be achieved either in the vertex shader stage or by statically
overriding the default.
function image_set_txcos0()
a = load_image("test.png");
show_image(a);
image_set_txcos(a, {0.5, 0.5, 1.0, 0.5, 1.0, 1.0, 1.0, 0.5});
end
image_get_txcos(3) image_set_txcos_default(3)
image_scale_txcos(3)