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NAMEkeyboard_translatekeys - modify scancode mappings in raw keyboard modeSYNOPSIS#include <vgakeyboard.h>void keyboard_translatekeys(int mask); DESCRIPTIONThis function sets several flags which control how certain scancodes are mapped. At startup a mask value of 0 is active.mask must be a logical or of zero or more of the following #predefined integers to turn the features listed on:
BUGSThe TRANSLATE_* options above do really do simple scancode translations. For example, when TRANSLATE_KEYPADENTER is active and the user presses both enter and keypad enter. Then, if he releases one of them (say keypad enter), it's release event will clear the common keyboard state, s.t. no keypress is reported even though enter is still pressed.Similarly, if TRANSLATE_DIAGONAL is active, the user holds cursor upleft (keypad 7) down and then presses and release cursor up (keypad 8), svgalib will only report a pressed cursor left but the simulated cursor up will be lost. You can easily try this with the keytest(6) demo to make the effect more clear to you. SEE ALSOsvgalib(7), vgagl(7), libvga.config(5), keytest(6), eventtest(6), keyboard_seteventhandler(3), keyboard_init(3), keyboard_init_return_fd(3), keyboard_close(3), keyboard_update(3), keyboard_waitforupdate(3), keyboard_setdefaulteventhandler(3), keyboard_getstate(3), keyboard_clearstate(3), keyboard_keypressed(3), vga_waitevent(3)AUTHORThis manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact source of the referenced function as well as of the original documentation is unknown.It is very likely that both are at least to some extent are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>. Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.
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