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NAMElock_sample - Locks all the memory used by a sample. Allegro game programming library.SYNOPSIS#include <allegro.h>void lock_sample(SAMPLE *spl); DESCRIPTIONUnder DOS, locks all the memory used by a sample. You don't normally need to call this function because load_sample() and create_sample() do it for you.SEE ALSOload_sample(3), create_sample(3)
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