make_trans_font - Makes a font use transparency. Allegro game programming
library.
#include <allegro.h>
void make_trans_font(FONT *f);
This function converts a font to use transparency for drawing. That is, each
glyph in the font will be drawn with draw_trans_sprite, so you can use the
same blenders as with draw_trans_sprite to draw the font. One common use of
this is to load a bitmap font with an alpha channel, and therefore get
anti-aliased text output by using Allegro's alpha blender. Here's an example
how to do that:
FONT *f = load_font("alphafont.tga", NULL, NULL);
make_trans_font(f);
set_alpha_blender();
textprintf_centre_ex(screen, f, 320, 240, -1, -1, "Anti-aliased Font!");
is_trans_font(3), set_alpha_blender(3), load_font(3),
draw_trans_sprite(3)