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mesh_shader(3) |
Arcan Lua API |
mesh_shader(3) |
mesh_shader - Change the active shader for a submesh of a model
nil
mesh_shader( mesh, shid, slot )
Each 3D-model can have a number of meshes (grouped primitives) associated with
it. Each such mesh can also have a custom set of processing instructions
("shader"). This function is used to associate a prebuilt shader
with an individual mesh slot of a 3D model.
build_shader(3) image_shader(3) shader_ugroup(3)
shader_uniform(3)
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