move_image - Set new world-space coordinates for the specified video
object.
nil
move_image( vid, newx, newy, time, interp )
All move/scale/rotate transforms can be animated by specifying a relative
deadline. These can be both queued and combined, letting the engine to
interpolate (linearly by default) allowing for inexpensive yet smooth
transitions and animations. Interp can be set to any of the constants (
INTERP_LINEAR , INTERP_SINE , INTERP_EXPIN ,
INTERP_EXPOUT , INTERP_EXPINOUT , INTERP_SMOOTHSTEP ).
function move_image0()
a = fill_surface(64, 64, 255, 0, 0);
show_image(a);
move_image(a, VRESW, VRESH, 200);
move_image(a, 0, 0, 100);
end
rotate_image(3) scale_image(3) nudge_image(3)
resize_image(3)